30 octubre 2006
29 octubre 2006
Acá va una compilación de links a videos sobre física en tiempo real sobre
GPUs o PPUs.
http://www.pcper.com/article.php?aid=228&type=expert
En este artículo hay tres videos de Havok/NVidia y uno de Havok/ATI, tomados
de la Games Developers Conference 2006.
http://downloads.guru3d.com/download.php?det=1357
Dos videos de NVidia.
http://www.ageia.com/physx/videos.html
La página de AGEIA tiene videos de su procesador PhysX.
http://personal.inet.fi/atk/kjh2348fs/ageia_physx.html#videos
Links a más videos de PhysX.
http://www.fileshack.com/search.x
Buscando "AGEIA" en FileShack también salen unas 12 entradas.
http://www.watch.impress.co.jp/game/docs/20060326/gdc_ham1.zip
http://www.watch.impress.co.jp/game/docs/20060326/gdc_ham1.zip
http://www.watch.impress.co.jp/game/docs/20060326/gdc_ham2.zip
http://www.watch.impress.co.jp/game/docs/20060326/gdc_ham3.zip
http://www.watch.impress.co.jp/game/docs/20060326/gdc_ham4.zip
http://www.watch.impress.co.jp/game/docs/20060326/gdc_ham5.zip
Videos de NVidia pero no sé bien lo que son, están sacados de acá:
http://www.watch.impress.co.jp/game/docs/20060326/gdc_ha.htm
Saludos,
Gabriel.
GPUs o PPUs.
http://www.pcper.com/article.php?aid=228&type=expert
En este artículo hay tres videos de Havok/NVidia y uno de Havok/ATI, tomados
de la Games Developers Conference 2006.
http://downloads.guru3d.com/download.php?det=1357
Dos videos de NVidia.
http://www.ageia.com/physx/videos.html
La página de AGEIA tiene videos de su procesador PhysX.
http://personal.inet.fi/atk/kjh2348fs/ageia_physx.html#videos
Links a más videos de PhysX.
http://www.fileshack.com/search.x
Buscando "AGEIA" en FileShack también salen unas 12 entradas.
http://www.watch.impress.co.jp/game/docs/20060326/gdc_ham1.zip
http://www.watch.impress.co.jp/game/docs/20060326/gdc_ham1.zip
http://www.watch.impress.co.jp/game/docs/20060326/gdc_ham2.zip
http://www.watch.impress.co.jp/game/docs/20060326/gdc_ham3.zip
http://www.watch.impress.co.jp/game/docs/20060326/gdc_ham4.zip
http://www.watch.impress.co.jp/game/docs/20060326/gdc_ham5.zip
Videos de NVidia pero no sé bien lo que son, están sacados de acá:
http://www.watch.impress.co.jp/game/docs/20060326/gdc_ha.htm
Saludos,
Gabriel.
26 octubre 2006
NVPerfKit 2.1 Released (Including NVPerfHUD 4.1)
We are pleased to announce NVPerfKit 2.1 , the latest version of our comprehensive suite of performance tools for debugging and profiling OpenGL and Direct3D software applications for Windows and, for the first time, Linux.
New in this release:
- Release 90 driver support
- 32-bit and 64-bit Linux support (NVPerfSDK only)
- 64-bit Windows support
- Improved features in NVPerfHUD (including "take screenshot" [F10])
- Improved installer with automatic driver removal and installation
Also, don't forget to visit our brand-new NVPerfHUD screenshot gallery , which shows top game titles being analyzed by their developers using NVPerfHUD .
Related Links:
http://developer.nvidia.comhttp://developer.nvidia.com
http://developer.nvidia.com
25 octubre 2006
CGPortfolio - Max Edwin Wahyudi
"This is a rendering of SongHyeKyo, the Korean actress.
I did this one as a challange from my friends, and also because she is my favourite actress. So, making the head accurate was the most important one for me.
I made her smile just for fun, but it turned out to be a very difficult process. I'm just glad it worked out fine."
I did this one as a challange from my friends, and also because she is my favourite actress. So, making the head accurate was the most important one for me.
I made her smile just for fun, but it turned out to be a very difficult process. I'm just glad it worked out fine."
19 octubre 2006
Create Digital Motion » Interactive Grass, 3D in a Browser, flickr Plumage, and the Latest Processing and Flash Wonders
OpenGL en una ventana de un browser, usando processing.
16 octubre 2006
OGLE: The OpenGLExtractor
OGLE (i.e. OpenGLExtractor) is an open source software package by the Eyebeam OpenLab that allows for the capture and re-use of 3D geometry data from 3D graphics applications running on Microsoft Windows. It works by observing the data flowing between 3D applications and the system's OpenGL library, and recording that data in a standard 3D file format. In other words, a 'screen grab' or 'view source' operation for 3D data.
15 octubre 2006
toxi.in.process: My 12 favourite demos
Una lista de 12 demos, como las que vimos en clase, que merecen ser vistas.
Para más información sobre las demos, no es mala idea comenzar por la entrada sobre demoscene de la Wikipedia.
-------------------------------------------------------
There they sit, the preschooler class encircling their mentor, the substitute teacher.
"Now class, today we will talk about what you want to be when you grow up. Isn't that fun?" The teacher looks around and spots the child, silent, apart from the others and deep in thought. "Jonny, why don't you start?" she encourages him.
Jonny looks around, confused, his train of thought disrupted. He collects himself, and stares at the teacher with a steady eye. "I want to code demos," he says,
his words becoming stronger and more confidant as he speaks. "I want to write something that will change peoples perception of reality. I want them to walk
away from the computer dazed, unsure of their footing and eyesight. I want to write something that will reach out of the screen and grab them, making heartbeats and breathing slow to almost a halt. I want to write something that, when it is finished, they are reluctant to leave, knowing that nothing they experience that day will be quite as real, as insightful, as good. I want to write demos."
Silence. The class and the teacher stare at Jonny, stunned. It is the teachers turn to be confused. Jonny blushes, feeling that something more is required. "Either that
or I want to be a fireman."
Grant Smith
14:32
21/11/93
Para más información sobre las demos, no es mala idea comenzar por la entrada sobre demoscene de la Wikipedia.
-------------------------------------------------------
There they sit, the preschooler class encircling their mentor, the substitute teacher.
"Now class, today we will talk about what you want to be when you grow up. Isn't that fun?" The teacher looks around and spots the child, silent, apart from the others and deep in thought. "Jonny, why don't you start?" she encourages him.
Jonny looks around, confused, his train of thought disrupted. He collects himself, and stares at the teacher with a steady eye. "I want to code demos," he says,
his words becoming stronger and more confidant as he speaks. "I want to write something that will change peoples perception of reality. I want them to walk
away from the computer dazed, unsure of their footing and eyesight. I want to write something that will reach out of the screen and grab them, making heartbeats and breathing slow to almost a halt. I want to write something that, when it is finished, they are reluctant to leave, knowing that nothing they experience that day will be quite as real, as insightful, as good. I want to write demos."
Silence. The class and the teacher stare at Jonny, stunned. It is the teachers turn to be confused. Jonny blushes, feeling that something more is required. "Either that
or I want to be a fireman."
Grant Smith
14:32
21/11/93
12 octubre 2006
Gmail - GPU Gems 3 Call for Participation
Dear developer,
Following the success of GPU Gems and GPU Gems 2, NVIDIA has decided to produce a third GPU Gems volume to showcase the best new ideas and techniques for the latest programmable GPUs.
If you would like to contribute to the GPU Gems series, please read the submission guidelines. The deadline for proposal submissions is Monday, December 11, 2006. If your proposal is accepted, you will receive additional time to complete the chapter.
Link to the guidelines
Thank you,
The NVIDIA Developer Relations Team
Following the success of GPU Gems and GPU Gems 2, NVIDIA has decided to produce a third GPU Gems volume to showcase the best new ideas and techniques for the latest programmable GPUs.
If you would like to contribute to the GPU Gems series, please read the submission guidelines. The deadline for proposal submissions is Monday, December 11, 2006. If your proposal is accepted, you will receive additional time to complete the chapter.
Link to the guidelines
Thank you,
The NVIDIA Developer Relations Team